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Three Pokémon Titles That Didn't Get the Love They Warranted

In the wake of a glimpse of world peace courtesy of Pokémon Go, there's no question that the creature-catching series stands as one of the most popular video games around. The iconic Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The ongoing frenzy surrounding card prices ensures near-daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity every year.

However in spite of that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried under the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream focused on running the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Lost

Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


Given dozens of core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu

By

Jack May

A productivity coach and mindfulness advocate with over a decade of experience helping professionals optimize their workflow and mental clarity.

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